Rapher wrote:
Greetings,
It would seem as though the cat is out of the bag. I have indeed successfully created new game types for Vengeance. Development has been under wraps for approximately one month, until recently, which I requested the assistance of Clan COBRA and a few others to help me test some of my code in action. I am reluctant to post even now, because much work has yet to be done. However, in this past month, let me explain what I have accomplished.
Arena++:
Currently, this is what I’m calling the more traditional Arena game type. Primary goals were to expand the number of rounds, and limit inventory access to two visits. I am pleased to say both goals have been met. Additionally, server administrators have the ability to dynamically change the number of rounds at any given time in the match. Sniper damage has been decreased, inventory stations are indestructible, and the players are spawning in light. Essentially, Arena++ is T1 or T2 arena recreated for T:V.
Deathmatch:
This initially began as an early test for Duel. Significant progress was made, and I was able to wrap this up as its own gametype. Includes everything you would expect from standard deathmatch, including random spawn locations, weapon pickups, and kill/death stat tracking. Comes in T1 and T2 flavors.
Team Deathmatch:
With deathmatch successfully coded, it was not a far stretch to implement team deathmatch. While Tribes never officially supported TDM, it is now successfully implemented into Vengeance. Certainly fun to play with.
LT:
For you T1 players, whether you like it or not, LT has been a successful gametype. I have recreated T1 LT, and the outcome is surprisingly fun. No grapple, no shield, no buckers, no mediums, etc. You know the deal. Light on light action with the traditional loadout. I’m exploring the possibility of having a public pickup of this shortly.
Duel:
This still needs work, but the foundations are in place. I’ll admit you will not see this anytime soon, but if the development cycle treats me well, I intend on having this complete by UVALAN. I’ll be there to showcase whatever gametypes I have completed, and hopefully gain valuable input from my fellow Tribes players.
Team Rabbit:
God I loved this gametype. This has got to be the one I desire to work on the most, but there are other tasks at hand. Yet, I’ve dabbled quite a bit with the code, and would love to have this one out by UVALAN as well. Mind you, this would be T1 style Team Rabbit, because hockey is on strike this year.
How does it work?
So far, I have been able to run all gametypes with a single server-side file. They are compatible with retail/custom maps alike, and the client needs nothing on their machine to play. Upon connecting to the server, the gametypes will be downloaded (currently ~100K), and the client will be ready to go.
As you can see, I have been quite busy. Understand these gametypes are fully functional, and many have already been tested by various members in the community. Again, I emphasize that much work has yet to be done. I simply announce this now because others are beginning to spread word, and I’d much rather it comes straight from me. At any rate, I’m getting to the point where foundations are in place, and I need play testers, as well as feedback. I intend to keep the community posted, but I make no promises. With lack of support and documentation, much is still unforeseen for my development. Work progresses smoothly thus far, and let’s hope that it continues. If you have any questions or comments, please let me know. While I keep busy in real life, I’ll still attempt to respond as promptly as possible. Thanks.
-rapher
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