If you are intent on finding faults, I know several of them.
Example #1.
It's not innovative. Half-life 2 isn't as big as Half-Life was when it came out. Sure, new source engine and all is great and important, but its not a new way of playing the game. HL original was the first instance in playing a game with a story that you can take part in, much less, feel a part of. HL 2 is based off that approach. Thus, the first fault is- Lack of an innovative approach to creating the game.
Example #2.
AI Opponents are still pretty dumb. Sure, they do the basic "take cover, and return fire," but that's really just all they do. They will commit suicidal charges at you only to be killed easily by you which leads me to my third fault...
Example #3.
Weapons. The weapons for the players (us) is a bit more powerful compared to the weapons wielded by the enemy. So to speak, we pack a more powerful punch than they. If wielding the same weapons, our damage inflicted outweighs theirs.
Example #4.
Storyline. This game leaves you with more questions than answers. In fact, it can be compared to the Matrix: Reloaded (aka, Matrix #2) and Lord of the Rings: The Two Towers. It is more like the middle of the road for the overall story. Picks up where its predecessor left off, new conflict, new resolution, doesn't end the story. However, it does leave a lot of questions (clues) that are not answered, which leads people to believe that HL 2 is leading up to HL 3, or maybe "Ultimate Half-Life." Anyways, storyline is just pretty sad and fragemented, unlike the original Half-life.
That's all I'm giving for now, Sphere, so there's your faults that you tried to find.
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