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 Post subject: Update Coming Tomorrow!
PostPosted: Tue Jul 05, 2005 10:30 pm 
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1st Patch


The first patch for BF2 will be available tomorrow, Wednesday the 6th at approximately noon PST.

The new Linux server and Windows servers will also be available. The Client patch weighs in at just over 13 Megs. While the server files are complete re-installs. The server software is the major part of this release. Netcode is a big piece of this for the Ranked and UnRanked Servers.

Patch v1.01

* Fixed in issue that caused the Multiplayer Browser to become unresponsive.

* Fixed an issue where some game controls were not available to be rebound within the Options menu.

* Fixed an issue with increasing performance degradation on servers.

* Fixed a problem with shader caching on client/host : after the first map in a rotation, shaders would be loaded on the fly during gameplay.

* Fixed a crash with rebinding LMB

* Fixed a problem that caused environment mapping to not appear on reflective surfaces.

* Fixed a crash that happened when a client picks up a kit that doesn't
exist anymore.

* Fixed a problem with AI when the game was paused for a long time: bots
would become unresponsive and also shoot more accurately.

* LOD distances tweaked on certain objects.


We will have the client patch available for download at Noon PST on the 6th....

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 Post subject:
PostPosted: Wed Jul 06, 2005 2:03 pm 
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Download here:

ftp://largedownloads.ea.com/pub/patches ... _v_101.exe

http://www.m-e-tech.com/files/bf2patch_v_101.exe

http://files.filefront.com/bf2patch_v_1 ... einfo.html

http://www.nofeargaming.com/component/o ... catid,249/
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Last edited by Beggin-Strips on Wed Jul 06, 2005 11:11 pm, edited 1 time in total.

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 Post subject:
PostPosted: Wed Jul 06, 2005 2:04 pm 
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sweet, thx... i was wondering where to find the download link


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 Post subject:
PostPosted: Wed Jul 06, 2005 2:15 pm 
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What else are people saying should be fixed?

I know I started getting random punkbuster kicks last night. [insert cheating joke here]

I think people have complained about the weakness of the support class' LMG. People don't really play that class too often, so maybe there's a case there.

The engineer's shotgun sucks for pretty much anything over 20 feet, but people still play that class. It's more like a farmer than a fighter though.

Overall I think the balance is pretty good.


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 Post subject:
PostPosted: Wed Jul 06, 2005 2:20 pm 
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Location: Twin Cities, MN.
Quote:
I know I started getting random punkbuster kicks last night. [insert cheating joke here]
Wow, Mach already found a HM for BF2? :lol: , couldn't resist. At least Mach was prepared for it, :cool: .

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 Post subject:
PostPosted: Wed Jul 06, 2005 2:46 pm 
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apparently the demo was a later build than the retail version. That explains why some people had problems with retail but not the demo. So this patch is actually like 2 patches... kinda


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